
WarBot:
Pivoting a Game Concept with User-Centered Research
An academic project that began as a complex robot-building game and transformed into a simple, luck-based card game through foundational research and iterative playtesting.
My Role
UX Researcher, Concept Artist, Animator
Team
Annmary Ibrahim, Phieford Nash
Timeline
3 months
Tools
Paper Prototype, Figma, Unity, Adobe After Effects

The Final Concept
The culmination of our research and design was this promotional trailer, which I animated and produced. It showcases the core gameplay loop, the art style, and the high-energy feel we aimed for based on our research.
Foundational Research
Conducted user interviews and synthesized findings via affinity mapping to identify key user pain points and desires.
Prototyping & Testing
Created paper prototypes and facilitated playtesting sessions, gathering critical feedback that led to our project's pivot.
Game Design
Co-developed the core "rock-paper-scissors" game mechanic (Force > Speed > Agility) during brainstorming sessions.
Asset Creation & Animation
Designed all "Force" type robots and pivoted to create the final animated concept trailer to showcase the game's vision.