WarBot:

Pivoting a Game Concept with User-Centered Research

An academic project that began as a complex robot-building game and transformed into a simple, luck-based card game through foundational research and iterative playtesting.

My Role

UX Researcher, Concept Artist, Animator

Team

Annmary Ibrahim, Phieford Nash

Timeline

3 months

Tools

Paper Prototype, Figma, Unity, Adobe After Effects

The Final Concept

The culmination of our research and design was this promotional trailer, which I animated and produced. It showcases the core gameplay loop, the art style, and the high-energy feel we aimed for based on our research.

Foundational Research

Conducted user interviews and synthesized findings via affinity mapping to identify key user pain points and desires.

Prototyping & Testing

Created paper prototypes and facilitated playtesting sessions, gathering critical feedback that led to our project's pivot.

Game Design

Co-developed the core "rock-paper-scissors" game mechanic (Force > Speed > Agility) during brainstorming sessions.

Asset Creation & Animation

Designed all "Force" type robots and pivoted to create the final animated concept trailer to showcase the game's vision.